Today I finally set about working on
the final armouries animation. I began by going through my final,
animatic once more, to refresh my memory on the scenes and camera
angles. I decided to work from a new flash file, instead of
converting the animatic into the final piece, as I have changed my
mind about a few scenes.
I started off easy, getting the rain
animation done. I attempted to use a script to get this done, and
tried to find a source online, that could either show how to create
the script, or simply give me a pre existing script which I could
paste into my file. After an hour of searching I still couldn't find
anything that was what I was looking for, so I scrapped the idea of
using a script, and drew 4 frame which Id double frame, and loop
throughout the trench scenes. It only took a short amount of time,
but I feel it is effective, and with the addition of sound will have
the viewer convinced.
The success of the rain began my
momentum, and I decided I'd do the first 15 second, trench sequence
tonight. I followed the same process I used in the animatic. I drew
all the backgrounds and symbols in the same scene, and had them tween
to and from the work space in time with the animation. I drew the
main background, the trench, and objects within it first. It came out
well. Although it was trickier than I first thought itd be in the
animatic, and needed to invest some time into making it look like a
realistic trench from the first war, so barbed wire and planks where
the main things I wanted to show. I considered maybe putting in some
blood and dismembered limbs, but such things would distract the
viewer from the main point of the scene, and only raise questions.
It'd also be inaccurate. Blood wouldn't stand out against the
darkened wet soil around it, and any limbs or 'bits' of soldiers
close to the trench would be removed and disposed of as soon as
possible.
I did modify from the animatic here. I
had the character sitting and resting against the trench wall instead
of standing in the middle, which seemed very weird when thinking
about the fear I wanted to show the character to have. A scared
soldier wouldn't be standing in the middle of the trench and seem
almost eager to go over the wall and fight. He'd be tired, scared,
and trying to hide and escape from the violence.
I also switched from the 3 clouds
moving in the opening, and explosions, to still clouds and thunder. I
did this as I felt it was stupid to have 3 small cloud moving under a
giant rain cloud, and to save time. Lighting only needs one frame and
then a complete white frame to be effective and realistic, while half
a dozen explosions of different size and shapes would take ages.
Its a strong start. I feel the rain in
realistic, and matched the timing and duration of the tweens as I had
originally envisioned in the animatic. The next step now is to add
the characters, their movements, and the final whistle scene.
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