Sunday, 3 November 2013

Drawing Update 4#

After the first life modelling session, I remembered how my skills are lacking in the subject, notably in the details, such as hands and noses. So to improve this, I've been doing short exercises at home in my spare time.

Here are photos of my exercises in drawing cartoon hands;



I believe these exercises were a benefit to me, as I know have a clearer idea of how to make more awkward poses with the hands, aswell as the correct grooves on the thumb, and size of the fingers in relation to eachother and as part of the hand. Hopefully I will be able to use what I've learned here in my animation and character designs.

After this I tried my hand at some realistic hand tutorials. Here are the results;


I'm very happy with these. The fingers are proportionate, and have the details necessary to look realistic. I'm also happy that I looked at the details of the space between the fingers, and how they actually look. I drew the hand clutching the axe to prepare and practice for work we will be doing in the future involving the armouries. I feel its a success, the knuckles are in the position they actually are on a human hand when grasping something tightly. The fingers are also clearly bending inwards, which is again accurate on a closed hand.

Then I turned to noses. Here are the results;


As you can see the results aren't anything of real mention, neither is the quantity. I stopped and switched guides and styles quite often because they bored me rather suddenly once I began. Maybe its because I do not find the nose very interesting to draw. Only so few lines go into it, but yet it is still an extremely important feature of the face, so I need to atleast learn how to adequately draw noses of various shapes and sizes from different angles.

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