Sunday, 2 December 2012
Project 9 - Push Key Frame Animation
Our 9th project was the 2nd task given to us by visiting guest Elroy, which was to create another key frame animation, but this time of a character pushing against a wall or an object. The process in how we used to create the animation was the same as for the previous Jump animation, which was to create key frames, and then fill the spaces in between to create a smooth animation. Plot wise I decided I would have my character push against a wall on the spot, I also went with the same body shape as the previous animation, and decided I would put more detail into the character, such as clothes, hair, facial features etc.
One slight problem I encountered was the lack of space and light boxes during the lecture, therefore I had to wait until I could start on the animation at home. I thought that it would be rather difficult to create the animation, and so made a makeshift one by placing my phone with flash on, underneath a see through plastic box, and then turned all the lights off. It worked surprisingly well, granted not as well as a real light box, but still good enough for the job.
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