Sunday, 2 December 2012
Project 8 - Jump Key Frame Animation
Our 7th Project was given by Elroy (an amazing name, if I may say so myself) who came in for 2 weeks to do a workshop for the animation students. Process wise, there was not much difference from that used in the morphing animation, we set up the light-boxes and traced previous frames to create a traditional animation. So this projects goal wasn't really to let us practice a completely new animating technique or process, but rather to look at a characters movements and shape, and how it changes with the momentum and when getting into the position of jumping, and landing.
Plot wise...well, there is no plot, or even a detailed character. The goal of this project was to study the realistic change in the shape of a body when it jumps, therefore I did not want create extra work for myself by creating a story board and a character design, and went with a plain, slightly overweight (To better show the body's changes and momentum).
Overall I was...content with what I had created. The characters shape and movements are realistic to some extent, but there is definitely room for improvement with this piece, for example I could have added more frames at the beginning to show the character preparing to jump, as well as the characters landing, as it doesn't show the force of the landing, and how the body would actually react.
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